There was lot of hope to get SVG work on Google Android. Google has been pioneering SVG technology and Google Maps are using it so the obvious would have been that SVG will be included to gPhone. But to everyone's surprise WebKit SVG drivers was left out when compiling Android browser.
SVG community first reaction was that it's some kind of strategic statement from Google to abandon SVG technology which afterwards changed to idea that probably WebKit SVG drivers where too heavy (500K) to package with gPhone.
So community help was offered to optimise the code and put those to 200K.
But then the truth comes out. Android 2D library isn't capable to run comlex SVG algorithms.
But what then we can do with gPhone? If maps and GPRS software does not work with it and we can't build or port proper games, who will buy such kind of device. To use it for information search only there are much better devices available.
I think the gPhone will be a fiasco for Google
by veiko
Tue, 23 Jun 2009 15:48:42